Yet it’s that lack of traditional Nintendo elements that made the original Pikmin stand out from every other Nintendo franchise and even its later installments. Even the trailer shown in Luigi’s Mansion had a lot of flat plains without much life to them. Pikmin had a relatively mundane world at first glance. Advertising showed off the whimsy and wonder of Mario, Pokémon, and The Legend of Zelda, but Pikmin didn’t really have that. You could identify a Nintendo-developed game in the ‘90s just from how bright and colorful they were. Most Nintendo games were very personable with distinguishable leads and worlds. The trailer showed off some early in-game footage alongside levels that would appear in the game, but the trailer gave off a distinct impression that Pikmin wouldn’t be like your average Nintendo game. It stated that you were stranded on a mysterious planet and needed to use the local wildlife, the Pikmin, to find a way home. Tucked away in the options menu was a trailer for the game that showed off what to expect from this new Nintendo IP. Like most people in 2001, my first exposure to Pikmin wasn’t through magazine advertising in Nintendo Power or a demo kiosk at my local Toys “R” Us, but through Luigi’s Mansion.
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